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The Witcher 3 Wild Hunt: Family Matters - walkthrough The Witcher 3 Guide

Last update: Monday, September 27, 2021

This page of the guide to The Witcher 3 Wild Hunt includes a walkthrough of the main quest Family unit Matters. Our walkthrough explains, among others, how to investigate the castle, how to deal with the villagers in front of the sorcerer'due south hut, how to walk through the burning befouled. Information technology also describes how to defeat the baron in a fist fight, how to bear in the example of the botchling (important pick) and when you can go in search of Tamara.

  • Investigation in Crow's Perch - finding a talisman
  • Meeting the Pellar
  • Return to the castle and saving Oswina from the burning stable
  • A fist duel with the baron and an important choice regarding the botchling
  • Option A - Attacking the botchling in order to impale it
  • Option B - Trying to transform the botchling into a lubberkin
  • Continuation of the main quest
  • Finding Tamara in Oxenfurt

Investigation in Crow'south Perch - finding a talisman

The doll lying next to the bed is one of few items you must take - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

The doll lying next to the bed is i of few items you must have

You lot will receive this quest automatically after meeting with baron Philip Strenger in Crow's Perch (M3,3). Information technology happens during the master quest Encarmine Baron.

Follow the baron to the higher floor. At that place are two rooms to explore there, you can start with the one closer to the stairs. Check the closet and collect the Rusty Cardinal and Incense . Go to the sleeping accommodation and examine the doll lying next to the bed.

Now you must activate witcher senses and follow the smells marked with red color. They will atomic number 82 you to the basement. Achieve the room left from the sleeping baby-sit. You volition find closed door that tin be opened with previously obtained primal. Walk to the altar and accept A Prayer from it. Examine the large bowl.

The desk hiding the talisman - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

The desk hiding the talisman

Render to the highest flooring and enter the room in which the businesswoman can be constitute. Activate witcher senses and start investigating interactive objects - the damaged wooden candlestick, vase with flowers, empty place on the wall and the painting on the neighboring wall. Examining the painting volition lead to uncovering a hole. Check the wooden furniture on the other side of the wall. Afterwards listening to Geralt's annotate, return to the candlestick and examine the tracks of spilled wine. As before, you must follow the cerise smells visible after activating witcher senses.

Achieve the staircase, walk down and examine a wooden desk. It volition allow you to collect a Talisman .

Now go dorsum and meet with baron . Talk to him nearly the doll in the bedroom, fight tracks plant in the room with the candlestick and most the talisman you found. You will receive 150 experience points and Strenger will send you to meet with a Pellar.

Meeting the Pellar

Axii sign or well-lead conversation can save you the trouble of fighting - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

Axii sign or well-lead conversation can relieve you the trouble of fighting

Pellar'south business firm can exist constitute in the forest west from Crow's Perch (M3,seven) . After reaching it, you volition find a group of businesswoman'due south men trying to become inside. Y'all can react in three ways.

  1. First option is attacking the bandits . They are on sixth feel level. After the battle starts, you should dispose of crossbowmen as quickly as possible (yous can obtain rare types of bolts by looting their bodies).
  2. Second selection is request businesswoman's men why are they visiting the Pellar. Subsequently that, y'all can offer healing their friend in exchange for leaving the Pellar alone.
  3. Terminal third selection is available only if you take a developed Axii sign. You can use it during the conversation to gain control of bandit'due south listen and convince them to leave (you will receive twoscore experience points).

No affair how you acted, knock to the Pellar'southward firm and talk to him about the wife and the girl of the baron. The human being will not be willing to help Geralt until he reclaims his goat for him. You lot will search for the creature in A Princess in Distress quest - its walkthrough description is located on a separate page of this guide.

Return to the castle and saving Oswina from the called-for stable

1 - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

The place where you find the stable boy and the main exit from the stable - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

The place where yous find the stable male child and the main go out from the stable

After finding the goat, talk to the Pellar again. You lot will learn virtually the existence of a botchling. Get back to the Crow's Perch . On the way dorsum, you lot will observe that a befouled is burning in the castle. Reach perch'south main courtyard and a cutscene will start in which you lot meet one of baron'south men . He volition inquire you to save Oswin who is in the barn. Yous tin can either agree or go straight to the businesswoman (it'south a conclusion with a time limit).

If you decided to help, go to the barn and get inside using a ladder. You must chop-chop get through the barn, effectively destroying successive obstacles with Aard sign or with the sword. The stable male child y'all seek is called Oswin and you can notice him in the central part of the stables. Talking to him is non mandatory. Check the places in which the horses are held. Then, as quickly as possible, attain the primary get out door from the stables. Wait down and printing the proper push button/fundamental in order to open the door and thus salve Oswin and the horses.

Important - If you don't meet Oswin in the stables, then it is possible that you lot're a victim of a bug. In that case, load the concluding saved game and try again.

A fist duel with the baron and an important choice regarding the botchling

The moment of making an important decision - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

The moment of making an important determination

Sooner or later yous will meet again with the baron and, no matter how you deed, yous will acrimony him enough to trigger a fist fight. Baron is a strong opponent, so during the boxing use many dodges, jumps and counterattacks. Later a victorious boxing (50 experience points), sentry a new cutscene. Follow the baron to the place where he cached the newborn. You should salve the game at that signal, as soon you will accept an important determination to brand. More than specifically, y'all tin:

  1. Attack the botchling and try to kill information technology - this is option A in our guide
  2. Try to transform botchling into lubberkin - this is pick B in our guide

Both these options take been described below. They have a common catastrophe which have been described in Continuation of the principal quest section.

Option A - Attacking the botchling in order to impale it

Stun the botchling with the Axii sign - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

Stun the botchling with the Axii sign

Picking this option will make the botchling transform into much larger beast. Fighting information technology is considered as facing a miniboss with a long and visible on the top of the screen health bar. If it is possible, employ cursed oil on your sword before the battle. It will let Geralt to deal more than harm to the monster.

At start, battle with the botchling won't be complicated. You must avoid his strong attacks by jumping back or to the sides. Each of your attacks should get-go with an Axii sign that volition stun the botchling for few seconds and make him harmless. Use these moments to deal few quick hits to the monster. Just don't overdo it as the botchling , afterward regaining his forcefulness, can perform a very potent counterattack. Later in the battle botchling will summon wraiths that will help him. Obviously, you can't completely ignore them, but nevertheless, try to focus on the main creature and attack the ghosts only when they pose a straight danger to Geralt. After a victorious boxing, listen to the conversation with the baron and wait for Geralt to obtain Botchling Blood .

Set the fire back whenever it is extinguished - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

Set the fire dorsum whenever it is extinguished

Now you must return to the Pellar . Follow the man to the identify where the ritual took place. You will have to dispose of some wolves on the fashion. After reaching the destination, start the fire in three places - you lot tin walk to each of the baskets and press interaction primal/button or do it from the distance with Igni sign.

Later the ritual begins, you will have to aid the Pellar and make sure that the fire keeps burning in all three places. Wraiths will try to stop y'all. It is wise to employ wraith oil and Yrden sign. But don't try to impale all wraiths , they will respawn constantly. Instead of that, observe the baskets and go to them whenever the fire will be extinguished. Igni is best for setting the fire back every bit it doesn't recommend you to get directly to the handbasket. Keep fighting and keeping the flames burning until the ritual ends. Listen to another chat with the Pellar , talk about the 3rd vision and walk the Pellar back domicile (100 experience points). You will learn from the human being that y'all must attain the firm of local fisherman west from Crow's Perch . You lot volition discover rest in the Continuation of the main quest section.

Option B - Trying to transform the botchling into a lubberkin

Axii sign will allow you to calm the botchling dragged by the baron - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

Axii sign volition allow yous to calm the botchling dragged past the baron

Selecting this option will make the baron pick the botchling from the ground. He will walk with it to the main courtyard of the perch. Don't expect to accomplish the destination with no obstacles. Geralt and baron volition be regularly attacked by groups of wraiths . It is a expert idea to use some wraith oil even before yous start the walk. Additionally, apply Yrden sign on regular basis every bit magical traps are very constructive against those type of monsters.

After defeating each group of monsters, use Axii sign to calm down the dragged botchling and allow the march to be resumed. Afterward you reach the destination (150 experience points) walk to the botchling's burying site and printing the correct button. A longer cutscene will offset.

It is better to follow lubberkin on horse - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

It is amend to follow lubberkin on equus caballus

In the next part of this quest y'all must follow lubberkin . Yous can either go on your foot or use horse - the second option is better. The monster you lot laissez passer by ( wraiths and wolfs amidst other types) can be attacked or ignored. Afterward reaching the motel, get off your horse and get-go examining the neighborhood with witcher senses. Examine the equus caballus tracks, a bracelet lying on the butt and abandoned clothes.

Go along moving. Near another place where you terminate, Geralt will be attacked by rotfiends . When information technology happens, get off your horse and eliminate all monsters one after another. During the boxing, jump away from a rotfiend when he loses most of his health - these beasts explodes when they are close to decease. Once the battle is over, examine the dead equus caballus and choice all the options from the list. For the last time resume following the lubberkin . This creature will lead you to a fisherman'due south hut. You will find balance in the Continuation of the main quest section.

Continuation of the principal quest

Both described options (A and B) will lead y'all to the fisherman's cabin east from Crow's Perch . Knock on the door and meet with the fisherman and his family. During a long conversation you will larn what happened to the wife and daughter of baron. Get out the cabin (300 experience points) and go back to the Crow'southward Perch . Later reaching the destination, Oswin y'all have previously saved might talk to y'all and give you 20 crowns .

Find the baron and start the chat. Geralt will be asked to encounter Tamara in Oxenfurt (if you agree with no "buts", you volition receive additional 50 crowns ) and will receive Letter of the alphabet of Safety Conduct from baron. This document allows passage through edge outposts. The game volition additionally actuate a new quest continued to Ciri - Ciri's Story: The Race. After completing this brusque task, yous can start the job of finding Tamara ( baron volition requite Geralt her doll ).

Further part of this quest is related to the Ladies of the Woods primary quest. When yous meet Keira Metz , you will receive a book from her. After reading it you will learn where the "Trail of treats" (M9,sixteen) tin can be institute. The trail will lead you to a small village (M9,17) - more details tin be institute in the walkthrough for the Ladies of the Woods quest. The quest ends when yous tell the Baron that his wife is on the swamps. Yous will receive a side quest well-nigh retrieving her - Return to the Crookback Bog. It is wise to complete it because the decision yous brand there will have a serious bear on on the whole story of the Bloody Baron .

Important - you should read the clarification of the Return to the Crookback Bog quest before starting the Ladies of the Woods and The Whispering Hillock quests. It's because of the irreversible decisions that will impact the ending of this story plot.

Finding Tamara in Oxenfurt

Meeting with Tamara in Oxenfurt - The Witcher 3 Wild Hunt: Family Matters - walkthrough - Crows Perch - The Witcher 3 Wild Hunt Guide & Walkthrough

Meeting with Tamara in Oxenfurt

The quest is very short. Since you lot already have the laissez passer from Businesswoman , y'all can get to Oxenfurt with no trouble. The quest is not mandatory, in the farther stage of finding Anna a family reunion volition occur anyway. Later finding her and a short conversation, yous tin can become direct to the Crow's Perch and give a written report or go on to detect Businesswoman's wife.

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Source: https://guides.gamepressure.com/thewitcher3/guide.asp?ID=30697

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